// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : b_tent.cel ( number : 512-1023 )

#define	MapSizeX_snack01_3	10
#define	MapSizeY_snack01_3	9

const u16 snack01_3_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 snack01_3_MapData[ MapSizeX_snack01_3*MapSizeY_snack01_3 ] = {
0x0205,0x0205,0x0205,0x0205,0x0245,0x0246,0x0247,0x0205,0x0205,0x0205,
0x020d,0x020d,0x020d,0x020d,0x024d,0x024e,0x024f,0x020d,0x020d,0x020d,
0x0694,0x0691,0x0690,0x0691,0x0690,0x0691,0x0690,0x0691,0x0690,0x0691,
0x0693,0x0210,0x02e0,0x02e1,0x02e2,0x02e3,0x02e4,0x02e5,0x0211,0x0210,
0x0692,0x0211,0x02e8,0x02e9,0x02ea,0x02eb,0x02ec,0x02ed,0x0210,0x0211,
0x0693,0x0210,0x02f0,0x02f1,0x02f2,0x02f3,0x02f4,0x02f5,0x0211,0x0210,
0x0692,0x0211,0x02f8,0x02f9,0x02fa,0x02fb,0x02fc,0x02fd,0x0210,0x0211,
0x0693,0x0210,0x0300,0x0301,0x0302,0x0303,0x0304,0x0305,0x0211,0x0210,
0x0692,0x0211,0x0210,0x030a,0x030b,0x030c,0x0210,0x0211,0x0210,0x0211,
};

const MapScreenData snack01_3_map_data =
{
	MapSizeX_snack01_3,
	MapSizeY_snack01_3,
	snack01_3_OutRangeCell,
	snack01_3_MapData,
	&room_char_data,
	&b_tent_char_data
};
